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In April 2006, Infinity Ward released Call of Duty 2 Radiant, which allows a player to create their own multiplayer 🧾 or single-player maps. The mapmaker includes Maya plug-in support, an effects editor, and an asset manager that allows custom models 🧾 to be made and imported into the game, as well as custom effects.[14]
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On April 7, 2005, 🧾 Activision announced that Infinity Ward was developing Call of Duty 2, set for release in fall 2005 for PC. It 🧾 had been speculated that Infinity Ward was developing the sequel at the same time as Gray Matter Studios developed Call 🧾 of Duty: United Offensive. Infinity Ward president Grant Collier said:
Call of Duty 2 received "generally positive" reviews, according to review 🧾 aggregator Metacritic.[32][33] The graphics and sound were widely praised and the reactions to the regenerating health system were mostly positive, 🧾 with reviewers from GameSpot and GamePro calling it an improvement over the previous health bar system.[44][45]
During the 9th Annual Interactive 🧾 Achievement Awards, the Academy of Interactive Arts & Sciences nominated Call of Duty 2 for "Overall Game of the Year", 🧾 "Console Game of the Year", "First-Person Action Game of the Year", "Outstanding Achievement in Online Gameplay", and "Outstanding Achievement in 🧾 Visual Engineering".[58]
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