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Call of Duty: Black Ops II is a 2012 first-person shooter video game developed by Treyarch and published by Activision. 🌧️ It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 12, 2012, and for the Wii U 🌧️ on November 18 in North America and November 30 in PAL regions.[1][2][3][4][5] Black Ops II is the ninth game in 🌧️ the Call of Duty franchise of video games, a sequel to the 2010 game Call of Duty: Black Ops and 🌧️ the first Call of Duty game for the Wii U. A corresponding game for the PlayStation Vita, Call of Duty: 🌧️ Black Ops: Declassified, was developed by nStigate Games and also released on November 13.
Killstreaks from previous Call of Duty games 🌧️ are renamed as Scorestreaks, which are now earned by gaining points, rather than kills. This allows the player to focus 🌧️ on objective modes, which also earn points towards Scorestreaks.
On August 7, 2014, Activision released Nuketown 2025 for the Wii U 🌧️ Version.[64] None of the DLC packs released for the Xbox 360, PS3, and PC were released for Wii U.
Call of 🌧️ Duty: Black Ops II received "generally positive" reviews for the PlayStation 3, Xbox 360, and Wii U versions, but "mixed 🌧️ or average" reviews for the PC version, according to review aggregator Metacritic.[65][66][67][68] IGN editor Anthony Gallegos describes the game as 🌧️ "a good example of how to evolve an annualized franchise".[74] Gallegos praised the game for telling a story was genuinely 🌧️ interesting and creating a villain that he empathised with to the point of questioning his own actions over the course 🌧️ of the story. Gallegos directed criticisms at the artificial intelligence of allies in Strike Force mode and at the ending 🌧️ of the campaign, which he felt was disappointing even though he was aware that the outcome was directly influenced by 🌧️ the choices he made.
Notes