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A single-player video game is a video game where input from only one player is expected throughout the course of 🌻 the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player 🌻 mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player 🌻 modes.[1]
Most modern console games and arcade games are designed so that they can be played by a single player; although 🌻 many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually 🌻 require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]
The 🌻 reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and interfaces 🌻 that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the majority 🌻 of early games players had introverted personality types (according to the Myers-Briggs personality type indicator).[4]
The question of the financial viability 🌻 of single-player AAA games was raised following the closure of Visceral Games by Electronic Arts (EA) in October 2024. Visceral 🌻 had been a studio that established itself on a strong narrative single-player focus with Dead Space, and had been working 🌻 on a single-player, linear narrative Star Wars game at the time of the closure; EA announced following this that they 🌻 would be taking the game in a different direction, specifically "a broader experience that allows for more variety and player 🌻 agency".[6] Many commentators felt that EA made the change as they did not have confidence that a studio with an 🌻 AAA-scale budget could produce a viable single-player game based on the popular Star Wars franchise. Alongside this, as well as 🌻 relatively poor sales of games in the year prior that were principally AAA single-player games (Resident Evil 7, Prey, Dishonored 🌻 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer a games-as-a-service model (Overwatch, Destiny 2, 🌻 and Star Wars Battlefront 2), were indicators to many that the single-player model for AAA was waning.[7][8][9][10] Manveer Heir, who 🌻 had left EA after finishing his gameplay design work for Mass Effect Andromeda, acknowledged that the culture within EA was 🌻 against the development of single-player games, and with Visceral's closure, "that the linear single-player triple-A game at EA is dead 🌻 for the time being".[11] Bethesda on December 7, 2024, decided to collaborate with Lynda Carter to launch a Public Safety 🌻 Announcement to save single-player gaming.[12]
Single-player games rely more heavily on compelling stories to draw the player into the experience and 🌻 to create a sense of investment. Humans are unpredictable, so human players - allies or enemies - cannot be relied 🌻 upon to carry a narrative in a particular direction, and so multiplayer games tend not to focus heavily on a 🌻 linear narrative. By contrast, many single-player games are built around a compelling story.[16]
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