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Treyarch confirmed that the Zombies mode would return for Black Ops II with new game modes. This is the third💱 Call of Duty game to feature a Zombies mode, following Call of Duty: World at War and Call of Duty:💱 Black Ops, and the first to have game modes other than the traditional Survival mode. Treyarch also confirmed that Zombies💱 would run on the game's multiplayer engine, allowing for a deeper community experience, along with new features. A new, 8💱 player co-op game called "Grief" is also supported, featuring 2 teams of 4 players competing to survive, unlike the previous💱 games which only supported 4 player online co-op. As with the previous installments, each Zombies map contains "Easter eggs" side💱 quests, which is used to progress the story. Another new mode, "Turned", is introduced with several downloadable content maps, in💱 which one player attempts to survive three player-controlled zombies who must turn the other player into a zombie.
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, where she💱 insults Menendez as he rages in his cell. If Section reapprehends Menendez and Lynch was killed or not rescued, Menendez's💱 cyberattack will succeed, and he will break out of prison. He infiltrates the Vault and kills Woods, then travels to💱 his sister's grave, digs up her corpse, and lights himself on fire.
Personalization pack microtransactions for the game were released for💱 Xbox 360 on March 12, 2013, and PC and PS3 on April 12. These allow the player to make small💱 aesthetic changes to the multiplayer functionality of the game, like adding the flag of their country to the kill notification💱 box, adding new weapon skins and allowing the player to use more Create-a-Class slots.[58][59]
Dan Ryckert of Game Informer was also💱 critical of the artificial intelligence of Strike Force mode, and was unimpressed by the "Pick Ten" system introduced to multiplayer💱 modes, noting that it was "interesting, but ultimately less exciting" than the system used in previous Call of Duty titles.[71]💱 Like Gallegos, Ryckert praised the narrative and structure of the single-player campaign, introducing changes that he felt were overdue and💱 noting that the branching storylines "had me talking to others about their experiences in a way I had never done💱 before with this [Call of Duty] series".